![]() In Grand Theft Auto III and Grand Theft Auto: Vice City, the hit point system is replaced by a numbered counter, with its default maximum as 100% in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions such as raising max health to 150 by completing all 10 levels of the Pizza Boy mission in Vice City. ![]() Grand Theft Auto 2, however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus presenting a 10-level hit point gauge. ![]() Measurement of health on HUDs was not prominent in Grand Theft Auto, as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. ![]()
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